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Overwatch Chat Thread

Discussion in 'Overwatch' started by Vespy89, Apr 8, 2016.

  1. Majin-Bob Adventurer of the World

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    No, he wasn't playing McCree that's the thing. He told me to git gud, when he lost. And I left earlier, but he brought me back. I should have saved a screen shot I was laughing at this guy every single time he messaged me. Anna and Gomen were there as well.
     
  2. god Eji Calamity

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    As in the genji guy.
     
  3. Majin-Bob Adventurer of the World

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    To tell you the truth,I don't remember. He probably thought he was better or something like that. But u believe I did win the 1 v1 and he had a higher Sr and we won. But ya that was a salty guy.
     
  4. JoeJoe

    JoeJoe from the east blue

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    If anything what I realized in 4 months of proper OW playing,is that SR in many cases doesn't justify the skill.
     
  5. JoeJoe

    JoeJoe from the east blue

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    Just when I hit Diamond,first game while quing my internet died and I got in the game somehow even though it said SEARCHING and I lost 50 points >_>

    what's with me and bad luck?
     
  6. Majin-Bob Adventurer of the World

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    Speaking of bad days...
    Tfw you have 40+ eliminations, 30+ objective kills, and over 15,000+ healing as Moira, and you still lose...
     
  7. JoeJoe

    JoeJoe from the east blue

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    tell me about it...I'm so fuming...I am on 4 loss streak and I had in all 4 games 3 gold in elims,heal and something else at least...
     
  8. JoeJoe

    JoeJoe from the east blue

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    Hearing how higher ranks are not much of a change from a Grandmaster player makes me think...I knew the game is more about positioning but damn I hate being right.Like that's exactly what seperates let's say a Platinum player from a Grandmaster since most players in Platinum rush in alone thinking they are Gods then die and blame the healer for no healing.That's actually very interesting statement considering he said people in Grandmaster ain't anywhere near PRO.
     
  9. Majin-Bob Adventurer of the World

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    It hurts, because you need to have a team to win but no one wants to do that. They want to be glory hogs.
     
  10. JoeJoe

    JoeJoe from the east blue

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    guess that's just one of those days yesterday...nothing went my way no matter how much I tried...
     
  11. Majin-Bob Adventurer of the World

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    That's why I take breaks from comp. Can't take all the toxic waste that it spews all the time.
     
  12. JoeJoe

    JoeJoe from the east blue

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    I can't stop when I'm on a losing streak :/
     
  13. JoeJoe

    JoeJoe from the east blue

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    what's with this,I'm having great stats with Moira and yet I'm losing 24/7,da phuc?
     
  14. god Eji Calamity

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    So according to Geoff
    Show Spoiler

    "
    I wanted to give you guys a quick update on some Doomfist issues we’ve been working on. We’ve just updated the PTR today with many bug fixes, and even since then we’ve fixed a few more. Here is a summary of where we are right now with Doomfist issues specifically:7

    Things that are fixed
    • Wall slamming should be much improved. The wall slamming logic has also been simplified so players should find that a 45 degree impact angle is the cutoff between the target being slammed into the wall, or sliding off. This is the biggest change that should be noticeable instantly.
    • Rocket Punch now breaks breakables again. Not only was the bug fixed that caused it to no longer break breakables, but the system we have in place now should break them much more consistently than before.
    • Seismic Slam being canceled when landing too close to a wall should be fixed.
    • Seismic Slam will now ‘slide’ a small ways up ramps instead of instantly triggering. Winston’s leap has also changed in the same way. The slide distance is manually tuned so let us know if it seems like he is sliding up ramps too much or too little.


    Things we’re still working on
    • Seismic Slam has a bug when you or your target is near a corner, it will sometimes not find them as a valid target. We have identified this bug but it is going to take a little longer to get a fix in place.
    • Ghost punches. This is an issue where you Rocket Punch and go through an enemy, instead of impact them. Some of these reports are latency related, but we did find an issue that was causing this to come up beyond just typical networking issues. Hopefully we’ll get in a fix in soon.
    • Corner bounce. This happens if you use Rocket Punch near a corner or edge, and it causes you to ‘bounce’ off and slide quite a ways away, probably messing up your punch. This is a recent bug caused by a seemingly unrelated change. We have identified why this can happen though, and are working on a fix for it.


    Things we’re still investigating
    • Rocket punch vs. Rocket Punch/Charge. We get reports that it can feel really ‘random’ what happens when 2 Doomfists using Rocket Punch hit each other, or a Reinhardt using charge hits a Doomfist that is Rocket Punching. We’re still gathering data and information on this one, and hope to be able to improve the consistency of situation. The intended result is that both players should fall over, much in the same way that two Reinhardts charging into each other knocks both of them down.
    • Aerial Seismic Slam sometimes causing Grounded Seismic Slam. We’ve gotten reports of people being up in the air and using Seismic Slam sometimes triggering the ‘Grounded’ version instead of the ‘Aerial’ version. This one seems really rare so its pretty hard to track down, but we’re looking into it.


    We also have heard your feedback that you’d like to see more details about bug fixes in our patch notes, instead of just tuning changes and features. We’re going to work on this, so starting next patch there will be more detailed information on this kind of stuff. Thanks for all the feedback and keep it coming, especially if you get a chance to play on the PTR and test out these changes."
     
  15. JoeJoe

    JoeJoe from the east blue

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    Just played a comp game and imagine this...people were actually good at hero they picked and were very co-operative and were very nice in voice chat.

    I thought I played a different game :') hopefully more of that in the future.
     

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